Dev Diary
Designing First Player for the real table
How we tuned the animation, sound, and pacing to disappear into the flow of your game night.
January 12, 2026 · 4 min readDev logs, design notes, and stories from the tabletop.
How we tuned the animation, sound, and pacing to disappear into the flow of your game night.
January 12, 2026 · 4 min read
Freeware that stays delightful, and business models that don’t treat your attention as a resource to strip mine.
January 5, 2026 · 6 min read
A look at how we stress-test MetaGame, from rules disputes to late-night tie breakers.
December 18, 2025 · 7 min read